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Revision as of 19:41, 1 August 2020


“Never hate your enemies. It affects your judgment.” - Mario Puzo, The Godfather

The Xadrian originate from Xhosa, a small country on a small continent. They are known as the peacekeepers of the world, tasked by the Guardians as unbiased mediators and are called upon whenever an impartial facilitator is needed. The majority of Xadrian are women and as such, they are a strict matriarchal society governed by a council made up three of the society’s wisest females who are appointed to the position. Males are very rare, which makes them highly valued in Xadrian society - because so few are born - and are given positions which keep them close to home in the safety and security of their villages and cities in Xhosa.
Within the Xadrian society they have specific and important roles. Each Xadrian is evaluated early on in life to see where their strengths and weaknesses lie after which they are assigned as one of the following: Zwiron, Ambassadors, Hunters, Nurses (tending to infants and children), Teachers, Healers/Physicians, Merchants and Protectors.

General Appearance

The Xadrian's height ranges from 4'5" to 5'5" on average, though there are some variations. Their hair and eyes can be any color in the natural spectrum and are commonly very fastidious in appearance. They have adopted a more conservative attire that is suitable for whatever their role in society, as well as to keep from distracting themselves and others from their purpose. Though petite and fragile in appearance, they are healthier and stronger than they appear. They lean toward the lighter shades in skin tone, the fairer shades often adding to the notion of fragility. Some have referred to them as life-sized dolls.

Life Span

“Speak softly and carry a big stick; you will go far.” - Theodore Roosevelt

Xadrians can live up to 500 years and are considered adults by the age of 25. Many begin their studies or apprenticing by the age of 10, though other roles a few years later. By the time they turn 25, they take on the full mantle of their roles in society.

Traits, Advantages & Disadvantages

“Tact is the knack of making a point without making an enemy.” - Isaac Newton
  • Ability Score Increase: Your Intelligence and Wisdom score increase by 1.
  • Age: Average is 500 years & are considered to have reached adulthood by the age of 25.
  • Alignment: All alignments are available to this race.
  • Size: They range in height from 4’5” to 5’5” on average.
  • Natural Diplomat: Xadrians gain proficiency in Insight and Persuasion.
  • Languages: Languages: All players start with common, Xhosian and Avedisian.
  • Weapon Proficiency: Players who choose this race gain proficiency in Bludgeoning weapons.
  • Armor Proficiency: Players who choose this race gain proficiency in Light Armor.
  • Bonus: Players who choose this race gain advantage on all magic saving throws.


Because of the nature of the Xadrians, it is rare to find any outside of their country, unless they are performing as an ambassador. There are occasions when situations are deemed, 'hot', and it is determined to send an ambassador to a location to keep an eye on things, in the event an immediate intervention might be needed. It is not unheard of for an aid, or assistant to be sent along as well.
Because of the rarity of their numbers found outside of their community, at most, two Xadrians might be found in Shillivan at one time.


Opinions of Other Races

“Truth without love is brutality, and love without truth is hypocrisy.” - Warren Wiersbe


This is a race with great potential. They have an immense capacity for learning and growth, but they don't strive for it. They're satisfied to exist in the state they're in. Sure, there are some who seek out greatness, but they don't have the patience necessary to make great strides. It may be due to their shorter life span, always in a rush.


A proud race, to be sure, and there is much for them to be proud of. If they could just get past the walls they put up around themselves, then maybe they could make some real connections with the world around them. Even in the homes they build in others' societies, they are still wanderers, never fully belonging.


Their plight is truly a sad one, caught between two worlds and truly accepted by neither. Yet, they have so much to offer both, if only they could make themselves heard. They need to quit pitying themselves and start carving out their own niche in the world, only then will they be viewed with the respect they seek.


A smart and spunky race, not satisfied with their lot in life, but unlike the Half-Breeds, there are those who work to break free of the restrictions others try to keep them penned into. It's admirable, and they deserve respect.


A very misunderstood race, the Melthorians come from a long line of honorable dragons and humans. They should be respected for the code they live by. They deal swiftly and severely with any of their own who break their code, which is good, since a being with the power of a dragon going wild and running rampant is a very dangerous thing.



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